Craps
Goal
The object of the game is for the player (called
the shooter) to roll a pair of dice and bet on the
outcome of that roll. Payoffs are made based on
the number combination displayed when the dice come
to rest. Most bets are based on one of two things:
- The number combination of the next roll
- That a particular total of the dice turns
up before another total
Craps Bets
Come Out Roll / Pass Line and Don't Pass Bets
A new game in Craps always begins with what
is called a come out roll, which is the shooter's
first throw. The most basic and common bet in Craps
is the pass line bet (or its opposite, the don't
pass bet). On the come out roll, a pass line bet
wins if the shooter rolls a 7 or an 11 (called a
natural), and loses his or her bet if the roll is
a 2, 3, or 12 (called craps). If the shooter rolls
a 4, 5, 6, 8, 9, or 10 on the come out roll, this
number becomes the shooter's point which the dealer
marks on the table with a puck -- a black and white
marker placed white side up in that numbered space.
The shooter's new goal is to roll this same number
again to win (called a pass) before rolling the
number 7 (which would lose the bet). The don't pass
bet, being opposite to the pass line bet, loses
on a 7 or 11, and wins on a 2 or 3. A 12 is considered
a "push" (tie) for a don't pass so the bet is neither
won nor lost. If the shooter rolls a 4, 5, 6, 8,
9, or 10, this becomes the new point and the shooter
must now roll a 7 (to win) before rolling the point
number again (which would lose the bet). Come
and Don't Come Bets
A come bet is practically the same bet as
a pass line bet. Likewise, the don't come bet
is similar to the don't pass bet. The only difference
is that pass line and don't pass bets can only
be made on the come out roll, while come and don't
come bets can only be made after a point has been
established. If the shooter rolls a 4, 5, 6, 8,
9 or 10 on the come out roll, play continues but
the shooter can no longer place any pass line
or don't pass bets. This is when come bets and
don't come bets can be made. A come bet wins if
the next roll is a 7 or 11, just as on the first
roll for a pass line bet. The bet loses if the
shooter rolls a 2, 3, or 12. Any other number
causes the bet to be moved from the large "come"
area on the table to the smaller box containing
that number located just above the "come" area.
Once a bet has been moved to one of these smaller
boxes, the bet wins when the shooter rolls that
number again or loses if a 7 is rolled first.
The don't come bet is opposite to the come bet,
losing on a 7 or 11, and winning on a 2 or 3.
Just like the don't pass bet, a 12 is considered
a push (tie) and the don't come bet is neither
won nor lost. Any other number causes the bet
to be moved behind the box containing that number
into the don't come box. This bet will now win
if you roll a seven before rolling this number
again, or lose the bet if the number turns up
first.
Odds Bets
The odds bet can only be made after you've
made a pass line bet, don't pass bet, come bet,
or don't bet and a point is established. Once
the point is established for your pass line or
come bet, you can place an odds bet up to an additional
two times your original bet. The odds bet is won
or lost whenever the associated pass line, don't
pass, come or don't come bet wins or loses. The
difference is that player is paid true odds on
the odds bet when it wins. For example, the true
odds for a 4 and 10 are 2:1 (2 to 1). Suppose
that the shooter has a point of 4 established
with a $5 pass line bet and a $10 odds bet on
the pass line. If the point is made by rolling
another 4, he or she would win even money (1:1)
on the pass line bet ($5) but would win true 2:1
on the odds bet ($20). True odds are 3:2 for a
5 or 9, and 6:5 for a 6 or 8.
Odds on the Don't Come or Don't Pass Bets
When a player wants odds on a don't come or
don't pass bet, it is called laying odds as opposed
to taking odds with a come or pass line bet. However,
because don't come and don't pass bets want a
seven to roll before the point, the true odds
for don't come and don't pass bets are opposite
those of come and pass line bets. For example,
the true odds for a 4 and 10 are 2:1, which means
the odds on don't come and don't pass bets will
pay 1:2. Suppose that the shooter has a point
of 4 established with a $5 don't pass bet and
a $10 odds bet on the don't pass. If the shooter
rolls a seven before rolling another 4, he or
she would win even money (1:1) on the don't pass
bet ($5) and would win 1:2 on the odds bet ($5).
Place Win and Place Lose Bets
Place win bets allow the player to bet that
the number will be rolled before a 7. If a 7 is
rolled first, the bet is lost. This is similar
to a come bet or pass line bet except the number
is chosen by the player (as opposed to the outcome
of the following roll) and there is no chance
to win on a 7 or 11 with the next roll, or lose
it on a 2, 3, or 12. The only numbers that the
player can place are the possible point numbers:
4, 5, 6, 8, 9 and 10. Place win bets are made
in the space just below the number you want to
place. The odds for place win bets are 9:5 for
the 4 and 10, 7:5 for the 5 and 9, and 7:6 for
the 6 and 8. Place Lose bets win if a 7 is rolled
before the chosen number. The odds for place lose
bets are 5:11 for 4 or 10, 5:8 for 5 or 9, and
4:5 for 6 or 8.
Buy Bets
A buy bet is similar to a place bet. The buy
bet says that the number bet on will be rolled
before a 7. However, the buy bet offers the player
true odds on his or her bet by having the player
pay a 5% vigorish (a commission). The commission
is paid only on winning bets. If the roll wins,
the player is paid true odds (2:1 for 10 or 4,
3:2 for 5 or 9, and 6:5 for 6 or 8), minus the
vigorish.
Lay Bets
A lay bet is the opposite of a buy bet. With
a lay bet, the player is hoping that a seven will
be rolled before the number bet on. If a 7 is
rolled before that number turns up again, the
bet is won. If the number bet on rolls before
a 7, the bet is lost. If any other number is rolled,
nothing happens to the bet. However, just like
a buy bet, a lay bet pays true odds minus a 5%
vigorish (commission). True odds for a lay bet
are 1:2 for 10 or 4, 2:3 for 5 or 9, and 5:6 for
6 or 8.
Big 6 or Big 8
The Big 6 and Big 8 bets are made in lower
left hand corner of the table. The bet works the
same as a place bet on the 6 or 8 except that
the minimum bet on the Big 6 and Big 8 is simply
the table minimum, and the Big 6 and Big 8 pay
even money. Just like a place bet, this bet wins
if whichever of the two the player selects is
rolled before a 7. If a 7 is rolled first, the
bet is lost.
Field Bet
This is a bet that on the next roll, one of
the following seven numbers with turn up: 2, 3,
4, 9, 10, 11, or 12. The bet is lost if a 5, 6,
7, or 8 is rolled. If the winning roll is a 2
or 12, the bet pays 2:1. All other winning rolls
pay even money (1:1). The bet is made by simply
placing an amount in the area marked "field" between
the pass bar and the come area.
Any Seven
This is a one-roll bet that the shooter will
roll a 7 on the next roll. If the next roll is
a 7, the player wins 4:1 on his or her bet. If
any other number is rolled, the bet is lost.
Any Craps
This is a one-roll bet that the shooter will
roll a 2, 3, or 12 on the next roll. If the next
roll is a 2, 3 or 12, the player wins 7:1 on his
or her bet. If any other number is rolled, the
bet is lost.
Craps Two
This is a one-roll bet that the shooter will
roll a 2 on the next roll. If the next roll is
a 2, the player wins an exciting 30:1 on his or
her bet. If any other number is rolled, the bet
is lost.
Craps Three
This is a one-roll bet that the shooter will
roll a 3 on the next roll. If the next roll is
a 3, the player wins 15:1 on his or her bet. If
any other number is rolled, the bet is lost.
Craps Twelve
This is a one-roll bet that the shooter will roll
a 12 on the next roll. If the next roll is a 12,
the player wins an exciting 30:1 on his or her
bet. If any other number is rolled, the bet is
lost.
Yo Eleven
This is a one-roll bet that the shooter will roll
an 11 (nicknamed "yo" to limit the confusion of
yelling "seven" and "eleven") on the next roll.
If the next roll is an 11, the player wins a 15:1
on his or her bet. If any other number is rolled,
the bet is lost.
Eleven Or Craps
This is a one-roll bet that the shooter will
roll a 2, 3, 11 or 12 on the next roll. If the
next roll is a 2, 3, or 12, the player wins 5:2
on his or her bet. If the next roll is an 11,
the player wins 15:2 on his or her bet. If any
other number is rolled, the bet is lost. Use the
circular "E" or "C" spots to the right of the
Come area to place this bet.
Hard Ways
When the shooter rolls and both dice turn
up with the same number, it's called a hard way.
Rolls of 2 and 12 are not considered hard ways
because either total can only be rolled by one
combination (two ones or two sixes). In the case
of other hard way bets, the total can be rolled
by other combinations of the dice. For example,
a hard way 10 (or hard 10) means two 5's were
rolled on the dice for a total of 10. However,
a 10 can also be achieved by a 6 and 4. Hard 4
When the player bets a hard 4, he or she is hoping
for a 2 to come up on both dice before any other
4 combination or a 7 turns up. If the shooter
rolls a 1 and 3, or a 7, the bet is lost. The
payout for a hard 4 is 7:1. Hard 10 When the player
bets a hard 10, he or she is hoping for a 5 to
come up on both dice before any other 10 combination
or a 7 turns up. If the shooter rolls a 6 and
4, the bet is lost. The payout for a hard 10 is
7:1. Hard 6 When the player bets a hard 6, he
or she is hoping for a 3 to come up on both dice
before any other 6 combination or a 7 turns up.
If the shooter rolls a 1 and 5, 2 and 4, or a
7, the bet is lost. The payout for a hard 6 is
9:1. Hard 8 When the player bets a hard 8, he
or she is hoping for a 4 to come up on both dice
before any other 8 combination or a 7 turns up.
If the shooter rolls a 2 and 6, 3 and 5, or a
7, the bet is lost. The payout for a hard 8 is
9:1.
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